Wednesday, April 30, 2008

EASY CHICKEN SPAGHETTI

Chicken - (can, ground or boned)
1 can cream of mushroom soup
1 can cream of chicken soup
1 can Rotel
1 lb. Velveeta cheese
Garlic salt
Mushrooms (optional)

Mix both soups together with about 1/3 of a can of water in pan. Add Rotel and cheese. Cook on medium to low heat. Stir in cooked chicken and garlic salt (mushrooms - optional). When all of cheese is melted pour over cooked spaghetti noodles. Easy and tastes good!





I Haven't posted a recipe in a while. So here is one for Chicken Spaghetti. Me and the Wifey had this yesterday for dinner and it was delicious.


Stay tuned in for more jank coming next week.

Wednesday, April 23, 2008

JLH. Justice League Hulk


Argh. Hulk Smash, Puny Weblog.

Well its that time again where i try to create some jank to fill space. Today i will be using some of the spoiled hulk cards. I will use them because I think there is a tier 1 deck somewhere within those few cards.

First off lets start with the cards from the spoilers

~Hulk, Green Scar- a great four drop with a built in Flame trap, if you control no other characters.

~Hulk, Gladiator- Solid sized 5 with an out of combat stun, that is awesome

~Caieara, Oldstrong- Mrs. Hulk, Remove her from the game when she becomes stunned to allow Mr. Hulk to attack twice.

~Hulk, Worldbreaker- Now this 8 drop is an end game. He doesn't even allow Darkseid to have his fun a turn later.

Righteous Anger- Stun the Hulk, Recover the Hulk, Ready the Hulk: And he can't be targeted. I'll Take four please.

The Great Arena- Mystical Paralysis, with some burn.

Hulk Smash- +8 atk, Let me repeat that +8 atk.

The Strongest One there Is- Mr. Fixit in plot twist form. Though this one takes a stun to cap an attacker.


Lets now move into building the deck.

4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1-Hulk World Breaker

So thats a 4,5,6,and 8 not much of a curve is it.

Well without knowing any of the other Warbound characters lets just add an additional team to the mix. JLA will give us what we need, plus they are Modern and thus playable in all formats.

For The one drop Slots we will need need someone/s that will jump out of play so our 4 drop will work effectively. So we will have to go with Black Canary or Aztek. Canary has the you stay down thing while Aztek gives a character a +3 def buff for the turn.

Lets go with 4 of each for now
4- Black Canary
4- Aztek

At two we do not have a Warbound Character, but who needs one when you can play Red Arrow. He is pretty much a beefier version of Black Canary, but thats not a bad thing. We will also go a little of track here and add Namorita to the mix. Her recursion ability can come in handy.

4-Red Arrow
3-Namorita

A 3 drop that is on team and removes himself from play hmm, I know Hal Jordan. Not only does he removes himself form play but he searches out any card you need.

4- Hal Jordan



I think thats pretty much all the character we will need. Except for a seven drop. So lets throw in Indigo, She can take out the opposing 7 and gain some endurance from it while disappearing from play, which is exactly what we need to happen.

2- Indigo


So now we have

4- Black Canary
4- Aztek
4-Red Arrow
3-Namorita
4- Hal Jordan
4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1- Indigo
1- Hulk, Worldbreaker

33 characters is a lot but our searching will be a little hard to pull off if we do not get a team up going.

For the blues, and maybe green we will go with these from the Previews.

4-Righteous Anger
4-Hulk Smash
2-The Great Arena

And add

4- Savage Beatdown
4-Truth and Justice, I like this team up because its now always dead in your hand.
3- Skree- Sometimes you have to hit the Hidden Area
4- Battle Training- a turn long attack pump is great.
3-Mightiest Heroes/Mobilize I can't figure out which is better.




So here is the full deck list for JLH:

4- Black Canary
4- Aztek
4-Red Arrow
3-Namorita
4- Hal Jordan
4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1- Indigo
1- Hulk, Worldbreaker
4-Righteous Anger
4-Hulk Smash
2-The Great Arena
3-Mightiest Heroes/Mobilize
4- Battle Training
3- Skree
4- Savage Beatdown
4-Truth and Justice


Leave a comment if this is what yall would like me to keep doing. See yall next week.

Wednesday, April 16, 2008

Future Forific





Atomic Axe is one the prize cards for the Bring-Your-Own-Set Marquee event. It looks to be just meh but as I gazed into the Persuaders shiney noggin I realized that there is potential in this k.o. effect. So I dug around and found my Emerald Eye Legend deck a decided to tweak it to make use of Atomic Axe.




So lets start out with my original build.




4- Emerald Eye 1
4- Emerald Empress (searches for Emerald Eye) 2
4- Shrinking Violet<> Emerald empress (discard emerald eye) 7

5- The blight 1
4- Tharok 3
1- Time Trapper 3
3- Manno 4
1- Starfinger 4
2- Valadus 5
1- Atrophos 5
2- The Persuader

4- Big Leagues
4- Busted Knee
4- Internal Injuries
4- Chain Lightning
4- Flying Kick
3- Mobilize
2- Fatal Five Hundred
3- Unipower

Its a standard future foes build that is legal for legend tournaments. Plus the blight fill in if you have to under drop.

Now lets change out some of the characters so that its not so legendy.

-4 Shrinking Violet<>Emerald Empress
Its probably not going to get to turn 7

-5 Blight
Hitting this one drop is great but not necessary at this point. We might add an extra 1 drop later.

9 go out, 9 go in

+4 Computo<>Mr. Venge
Recovery good, burn and recovery even better.

+1 Manno
Redundancy tastes like grape jello, which is good.

+1 Valadus
Same as above but cherry.

+3 Daxamites
Now we can burn and gain endurance with recoveries.

The characters in the deck, so far, look like this.
4- Emerald Eye 1
3- Daxamites 1
4-Computo<>Mr. Venge
4- Emerald Empress 2
4- Tharok 3
1- Time Trapper 3
4- Manno 4
1- Starfinger 4
3- Valadus 5
1- Atrophos 5
2- The Persuader

Now to tweak the plot twists.

-4 Chain Lightning
Lowering defenses for stuns isn't as good as raising attacks.

-3 Unipower
For Khundia! is better. Why I did not see it before I will never know.

-4 Flying kick
Do not need flight for what I'm planning

-1 Mobilize
Need space for 2 more Fatal 500

12 blues are out, 12 blues coming in

+4 Atomic Axe
Can't chain a recovery effect to save a character from death.

+4 Total Anarchy
Kill the wee ones early.

+2 Fatal 500
Search art thou good? Certainly thou art.

+2 Level 12 Intelligence
Sometimes you just need life gain and equipment k.o.

The Blues for the deck are now-

4- Big Leagues
4- Busted Knee
4- Internal Injuries
4- Total Anarchy
4- For Khundia!
2- Mobilize
4- Fatal Five Hundred
2- Level 12 Intelligence



The deck as a whole has changed tremendously but now it uses Atomic Axe to get rid of your opponents pesky characters so you can smash with your big, very big, guys.

Deck as a whole.

4- Emerald Eye 1
3- Daxamites 1
4-Computo<>Mr. Venge
4- Emerald Empress 2
4- Tharok 3
1- Time Trapper 3
4- Manno 4
1- Starfinger 4
3- Valadus 5
1- Atrophos 5
2- The Persuader
4- Big Leagues
4- Busted Knee
4- Internal Injuries
4- Total Anarchy
4- For Khundia!
2- Mobilize
4- Fatal Five Hundred
2- Level 12 Intelligence

Tune in next week for the Dry run against a random deck.

Thursday, April 10, 2008

The Jury



The Jury was originally conceived and financed by General Orwell Taylor whose oldest son Hugh had been murdered by Venom. Hugh was a prison guard at the Vault, a prison for super powered criminals, when he was suffocated by Venom's living costume in Venom's attempt to escape.

Orwell gathered together Hugh's friends consisting of his fellow co-worker and friend Kurtis Elkin (Sentry), Samuel Caulkin (Ramshot), an army buddy of Hugh's and Hugh's younger brother Maxwell Taylor (Screech). He also recruited two others worked with Hugh at the Vault, (Firearm) and (Bomblast). Orwell gave the five of them costumes that were based on the Vault's Guardsman armors (a design stolen from Anthony Stark aka Iron Man). The suits were outfitted with sonics and fire, both of which are anathema to Venom.


Jury-sub team
All jury characters will have the Version Jury

Can't really think of what affiliation to give them because they have fought Spider-man and have fought with Spider-man. Well lets just make them all Dual affiliated with Spider-Friends/ Sinister Syndicate.

Sentry
2 drop

2atk/2def
Flight and Range

Jury characters you control have +1atk/+1def


Ramshot
1 drop

1atk/1def
Flight and Range

When Ramshot attacks each opponent loses 1 endurance.


Screech
1 drop

1atk/2def
Fight and Range

When Screech team attacks with another Jury character each opponent loses 3 endurance.


Bomblast
2 drop

6atk/1def
Flight and Range

Bomblast cannot team attack.


Firearm
1 drop

2atk/1def
Flight and Range

While Firearm is in combat all characters have -2 def.


Wysper
2 drop

2atk/3def

When Wysper team attacks each player exhausts a ready character they control for each team attacker.


U.S. Agent
3 drop

5atk/4def
Range
Leader: Pay 3 endurance ready a Jury character adjacent to U.S. Agent. Use only during your attack step and only 3 times per turn.



Trial by the Jury

1's
4-Firearm
4-Ramshot
4-Screech

2's
4-Sentry
4-Wysper
4-Bomblast

3's
4-U.S. Agent-Jury

5's
3- Alyosha Kravenoff

31-Characters

4-Swift Escape
4-Mobilize
4-Trial by Jury
4-Big Leagues
3-Reset
4-Overwhelming force
4-Flying kick
3-Savage Beatdown

The general idea of the deck is to team attack often to burn and exhaust your opponents board. then finish your opponent off with attack bonuses from Kraven and readying your guys with U.S. Agent.

Saturday, April 5, 2008

Its megatime in Chitown

Well it's the end of the line for me at the wonderful Mega-weekend. I was only able to play in the silver tourny.


Lets start out with the deck that won me 5 out of four matches

F6

1's
4- Invisible

2's
3- Namorita
3- Torch
1- Luke Cage

3's
4- Invisible Woman
1- Thing
1- Torch

4's
4- Mr. Fantastic
1-Lyja

5's
2- Thing
1-Frankie Raye (herald)

6's
1- Dr. Strange
2- Torch (herald)

7's
1- Invisible Woman
1- Thing

2- Bestow the Power Cosmic
4- Siganal Flare
4- Clobberin Time
3- Family of Four
1- Only Human
3- Force Field Projection
3- Siphon Energy
4- Flying Kick
3- Unipower




Round 1 Silver Age
Kurt- KoolKurt

Deck-Random

He played pretty much the standard fair that is Random. He hit his 1, Luna, 2 Terra and such.
I hit Invisible woman on one, Namorita on 2, and Thing on 3 and so on.

Highlights: Playing Lyja on 4 and burning for 16.

1-0

Round 2

Squire
Deck- Shadow Knights

Yes I played the Squire, he was a wonderful guy. Very polite and had a top notch deck.
By turn 4 he had Jared Stevens, Barb, and wait for it, wait for it, Wonder Woman.

I missed on 5 and under dropped.

Highlights: Having 2 Family of Fours, an Uni-Power, and a Flying kick in my hand and was to afraid to use them. I.E. Worder- bounces-everything-to-my-guys-Woman. Also having every search effect I had Conclaved/Bat got your Tongued.

1-1

Round 3

Cliff
Deck- Worlds Finest

Again I played a Realms superstar. He led out with Alfred, then Maggie on 2. On 4 was Batman, then 5 with Superman(not Metro Marvo).

For me it was nothing until 2 with Namorita. With the rest of the regular four following in order, except for Frankie on 5.

Highlights: Sending Namorita into Superman, Playing a Flying kick on Frankie, then removing Namorita from the game getting me Flyin kick back. And yes I did all of this to get rid of Supes 1'st attack invulnerability. Whoot.

2-1

Round 4

Paul
Deck- Skrulls

I hate Skrulls. You never know who is one and when they will pop up.

Highlights: Not knowing that Ronan the Accusor was comming out on 4. I had 2 Family of Fours and 1 Force feild Projection in the row. Sucks to be me.

2-2

Round 5

Amanda
Deck-Skrulls

Lets just say her hitting 1,2,3,4,5,6 is a good thing. Cap at 3 is Amazing.

I whiffed 1, played my 2,3,4,5,6. No force feild projections lost me this one.

Highlights: Remind me to put characters in the row when playing against Skrulls, stupid Ronan.

2-3

Round 6

Trent
Deck-Worlds Finest

I missed on 7 and 8.

Highlights: I don't remember much other than losing by only 6 endurance.
2-4

Round 7

Jamar
Deck- Team Superman

He hit his 3-Natasha and his 4- Superman, 5- Wonderwoman, 6- Brahma
I had Torch on 2, Thing on 3, and Mr Fantastic on 4. Frankie on 5, then Dr. Strange on 6.

Highlights: He setup perfectly on 6 so Brahma was keeping everyone else from being attacked.
I played only human on Brahma and went to town on his back row. Dr. Strange then flew into Brahma with a Clobber.

3-4

Round 8

Aaron-Quickdeath

Deck- Fantastic Four

Mirror match time. He had Torch on 2, Invisible Woman on 3, Mr. Fantastic on 4, Thing 5, And Then replaced Torch on 6.

I matched him drop for drop from 3 to 5, Turn six I played my version of Torch, pretty much stopping any chance he had to burn me with his Torch.

Highlights: His Thing 11/11 into my Torch. He played Family of 4, I played Siphon Energy targeting his Family o'4, He then played another Family o'4 and I again played a Siphon Energy targeting his F'o4. Not to be dissuede he pumped, and then I used a Signal Flare to get a pump.

Poor Thing never saw it comming.

4-4

Round 9

Ryeland
Deck-Quiksilver Random

This makes the 3rd time I have played Ryeland. The first being at 06 Indy, where he trashed my JSA with Secret Society. The second time was 07 Indy, I got my revenge with BOP beating his Spider-Stall.

He played Frank Drake on 1, then Atom Smasher on 2 , Quicksilver on 3.

1 for me was Invisible Woman, 2 was Luke cage and so on.

Highlights: Drawing at total of 4 cards with Luke between turns 2 to 3. I burned for a 16 on 4 with Lyja. Then an Additional 32 burn from Lyja with Dr. Stange's help on 6.

He then Swung 3 times with a Fated up Random, and with Quiksilver 2. Ending Score was him at -34 and me at -19.







Well that was pretty much my day. The door prizes were great and the Just-For-Showin-Up Prizes were even better- EA Signal Flare, and a Deck Tin-

Thanks for reading, I know it wasn't much because I take terrible notes. See yall in Flotown.

Wednesday, April 2, 2008

what is this

Sumpin I found on the net.