Thursday, April 10, 2008

The Jury



The Jury was originally conceived and financed by General Orwell Taylor whose oldest son Hugh had been murdered by Venom. Hugh was a prison guard at the Vault, a prison for super powered criminals, when he was suffocated by Venom's living costume in Venom's attempt to escape.

Orwell gathered together Hugh's friends consisting of his fellow co-worker and friend Kurtis Elkin (Sentry), Samuel Caulkin (Ramshot), an army buddy of Hugh's and Hugh's younger brother Maxwell Taylor (Screech). He also recruited two others worked with Hugh at the Vault, (Firearm) and (Bomblast). Orwell gave the five of them costumes that were based on the Vault's Guardsman armors (a design stolen from Anthony Stark aka Iron Man). The suits were outfitted with sonics and fire, both of which are anathema to Venom.


Jury-sub team
All jury characters will have the Version Jury

Can't really think of what affiliation to give them because they have fought Spider-man and have fought with Spider-man. Well lets just make them all Dual affiliated with Spider-Friends/ Sinister Syndicate.

Sentry
2 drop

2atk/2def
Flight and Range

Jury characters you control have +1atk/+1def


Ramshot
1 drop

1atk/1def
Flight and Range

When Ramshot attacks each opponent loses 1 endurance.


Screech
1 drop

1atk/2def
Fight and Range

When Screech team attacks with another Jury character each opponent loses 3 endurance.


Bomblast
2 drop

6atk/1def
Flight and Range

Bomblast cannot team attack.


Firearm
1 drop

2atk/1def
Flight and Range

While Firearm is in combat all characters have -2 def.


Wysper
2 drop

2atk/3def

When Wysper team attacks each player exhausts a ready character they control for each team attacker.


U.S. Agent
3 drop

5atk/4def
Range
Leader: Pay 3 endurance ready a Jury character adjacent to U.S. Agent. Use only during your attack step and only 3 times per turn.



Trial by the Jury

1's
4-Firearm
4-Ramshot
4-Screech

2's
4-Sentry
4-Wysper
4-Bomblast

3's
4-U.S. Agent-Jury

5's
3- Alyosha Kravenoff

31-Characters

4-Swift Escape
4-Mobilize
4-Trial by Jury
4-Big Leagues
3-Reset
4-Overwhelming force
4-Flying kick
3-Savage Beatdown

The general idea of the deck is to team attack often to burn and exhaust your opponents board. then finish your opponent off with attack bonuses from Kraven and readying your guys with U.S. Agent.

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