Wednesday, April 23, 2008

JLH. Justice League Hulk


Argh. Hulk Smash, Puny Weblog.

Well its that time again where i try to create some jank to fill space. Today i will be using some of the spoiled hulk cards. I will use them because I think there is a tier 1 deck somewhere within those few cards.

First off lets start with the cards from the spoilers

~Hulk, Green Scar- a great four drop with a built in Flame trap, if you control no other characters.

~Hulk, Gladiator- Solid sized 5 with an out of combat stun, that is awesome

~Caieara, Oldstrong- Mrs. Hulk, Remove her from the game when she becomes stunned to allow Mr. Hulk to attack twice.

~Hulk, Worldbreaker- Now this 8 drop is an end game. He doesn't even allow Darkseid to have his fun a turn later.

Righteous Anger- Stun the Hulk, Recover the Hulk, Ready the Hulk: And he can't be targeted. I'll Take four please.

The Great Arena- Mystical Paralysis, with some burn.

Hulk Smash- +8 atk, Let me repeat that +8 atk.

The Strongest One there Is- Mr. Fixit in plot twist form. Though this one takes a stun to cap an attacker.


Lets now move into building the deck.

4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1-Hulk World Breaker

So thats a 4,5,6,and 8 not much of a curve is it.

Well without knowing any of the other Warbound characters lets just add an additional team to the mix. JLA will give us what we need, plus they are Modern and thus playable in all formats.

For The one drop Slots we will need need someone/s that will jump out of play so our 4 drop will work effectively. So we will have to go with Black Canary or Aztek. Canary has the you stay down thing while Aztek gives a character a +3 def buff for the turn.

Lets go with 4 of each for now
4- Black Canary
4- Aztek

At two we do not have a Warbound Character, but who needs one when you can play Red Arrow. He is pretty much a beefier version of Black Canary, but thats not a bad thing. We will also go a little of track here and add Namorita to the mix. Her recursion ability can come in handy.

4-Red Arrow
3-Namorita

A 3 drop that is on team and removes himself from play hmm, I know Hal Jordan. Not only does he removes himself form play but he searches out any card you need.

4- Hal Jordan



I think thats pretty much all the character we will need. Except for a seven drop. So lets throw in Indigo, She can take out the opposing 7 and gain some endurance from it while disappearing from play, which is exactly what we need to happen.

2- Indigo


So now we have

4- Black Canary
4- Aztek
4-Red Arrow
3-Namorita
4- Hal Jordan
4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1- Indigo
1- Hulk, Worldbreaker

33 characters is a lot but our searching will be a little hard to pull off if we do not get a team up going.

For the blues, and maybe green we will go with these from the Previews.

4-Righteous Anger
4-Hulk Smash
2-The Great Arena

And add

4- Savage Beatdown
4-Truth and Justice, I like this team up because its now always dead in your hand.
3- Skree- Sometimes you have to hit the Hidden Area
4- Battle Training- a turn long attack pump is great.
3-Mightiest Heroes/Mobilize I can't figure out which is better.




So here is the full deck list for JLH:

4- Black Canary
4- Aztek
4-Red Arrow
3-Namorita
4- Hal Jordan
4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1- Indigo
1- Hulk, Worldbreaker
4-Righteous Anger
4-Hulk Smash
2-The Great Arena
3-Mightiest Heroes/Mobilize
4- Battle Training
3- Skree
4- Savage Beatdown
4-Truth and Justice


Leave a comment if this is what yall would like me to keep doing. See yall next week.

1 comment:

Unknown said...

I love the idea. I can't wait to see how well it plays out when the new set arrives. -Cliff