Friday, September 19, 2008
Apologetic Apology
Wednesday, August 20, 2008
The Ant- Batmanchrist.
This is my last Preview before the set "goes public."
Damian here is a perfect toolbox for GK and League decks. Or a really good in between for both.
The only real good interaction I have noticed is between him and his 5 drop mama. You search then discard him to his own effect then her effect triggers and brings him back into play.
Good Eating, and do not stop playing Vs even if your life depends on it.
Thursday, August 14, 2008
2 for 1 special
These two cards make me wish they were real and I had 4 of them. I love equipment based decks, Notably Hellboy equips.
Io Here is 2 atk 3 def. 2 drop with an amazing ability to search out a 0 cost equipment and equip it to a character you control. The only draw back is that all equipment put into play this way KO's at the start of the recovery phase.
Equipments that benefit.
Katana
Power Gem
Ego Gem
Mind Gem
Soul Gem
Well any ) cost equipment to be exact.
The Themysciran Forges is a work of art. It is a 3 cost Location that is no-unique(which means you may play multiples of them from your resource row). It allows you to search your deck for an equipment card equal to the number of ready Forges you control and equip it to a Themyscira character. If you had all of the locations face up in your row you could potnetially search your deck for a 3 cost equipment or a 4 cost if you had Black Thorn. The draw back is a little hefty though, in that all equipment is Ko'd at the start of the recovery phase.
Equipments that would rock with this card.
Kevlar Body Armor
Personal Force Field
Steel Girder
Wait for it............. 3 ton Boulder.......... yes now you can stun a 3 drop without having to pay the resources
Any Equipment of 3 or less.
Tuesday, August 5, 2008
Sheild Burn 2.0
First here is the deck that they used in their write up.
SHIELD Burn
Characters
* 24 SHIELD Agents, Army/Agent of SHIELD
* 4 Squirrel Girl, Doreen Green
* 3 Maria Hill, Deputy Commander of SHIELD
* 2 Speedball ◊ Penance, Painmonger
* 4 Wolverine, Agent of SHIELD/HYDRA
* 2 Nick Fury, Director of SHIELD
Total: 39
Plot Twists
* 4 Blinding Rage
* 4 Savage Beatdown
Total: 8
Locations
* 4 SHIELD Helicarrier
* 4 Birthing Chamber
* 3 Torture Chamber
* 2 Evil Lair
Total: 13
60 cards
I went with what Michael had to say about the deck in general and tried to fix the problem areas. As he stated it seemed like he had to use the Helicarier just to get some Agents back to his hand after mulling that over and sifting through 13 boxes worth of Vs I came up with a few solutions.
1. Adding in 2 Jessica Drew to bounce a guy if necessary.
2. Adding in 1 Sentinel Squad O*N*E* to bring back Agents from the KO'd pile
3. Adding in 4 Layla Millers as pseudo-plot twist to bring back 2 Agents from the Ko'd pile
After making these additions it allowed me to bring the # of Agents down from 24 to 15 without truthfully messing with how the deck works.
The second thing I did was to also evaluate the other characters in the deck and how they "Help the Cause". The only big changes were as follows.
4. Reducing the # of Wolverines from 4 to 3, I always seem to hit him.
5. Reducing the # of Maria Hills from 3 to 2 and the # of Squirrel Girls (sorry Stu) from 4 to 3, this opened up space for,
6. Adding in 2 (a.)Life Model Decoys and 1 (b.)Hank Pym who are there to
A. be an on curve filler.
B. Help Wolverine Smash
Well that takes us from 38 characters to 31. I know what you are thinking in a deck that is supposed to vomit out Agents that is going to hurt the flow. Just work with me and follow my logic.
With the addition of Layla you can retrieve 2 Agents back from the grave for the price of 1 card so that is 4 cards that can replace 8 (sorta). And with the other curve fillers such as Jessica and the Sentinel it wasn't necessary to have so many Agents still in the deck.
The rest of the deck was pretty spot on, but since I hand a little wiggle room to add extra cards I went a diggin this time through MVL/DCL/MUN/DWF to find my answers.
7. Adding in 1 extra Evil Lair
8. Adding 2 Research Facilities ( replaces those pesky Helicarriers/and other locations and characters you might have had to place in your row).
9. Cutting 1 Birthing Chamber and 1 Blinding Rage and adding 3 Invasion Plans.(It came up a lot in testing that I had an Agent that wasn't doing anything, well thats government jobs for you).
And with those changes it brings the "others" count to 29.
To recap:
15-Shield Agents
3-Squirrel Girl
2-Maria Hill
2-Life Model Decoy
1-Hank Pym
2- Jessica Drew
1- Sentinel Squad O*N*E*
2-Nick Fury
3-Wolverine
4-Layla Miller
4-Shield Helicarrier
3-Torture Chamber
3-Evil Lair
3- Birthing Chamber
2- research Facility
4- Savage Beatdown
3-Blinding Rage
3- Invasion Plans
The deck plays pretty much the same way as it did before, but now it has options togo go on curve. Also with the added recursion it is easier to get as many Agents out as possible.
Please leave some feedback if you have any questions or ideas.
Monday, August 4, 2008
Thar be a storm a brewin.
Ah, good ole Weather Wizard and his shenanigans. So far there is only one Weather Wizard to be able to play this card, but if I were a betting man, I would say there will be a few out of this set.
The card itself is a lot like Dirty Tricks, but slightly different in that instead of all characters getting -1 atk only attackers get -1 atk. There is also a little add on that at the start of the recover phase you have to replace Sudden Storm unless you discard a card.
A little history.
Escaping a prison transport, Mark Mardon fled to his brother's house only to find him dead. Mardon's brother, Clyde, a scientist, had just discovered a way to control the weather before dying of a heart attack (although recent evidence implies that Mardon murdered his brother and either lied about or blocked out the memory of finding his body). Mardon took Clyde's notes and used them to make a wand to generate weather and embarked on a criminal career as The Weather Wizard, sometimes using his powers on a small scale (such as zapping someone with lightning) and sometimes a larger scale (imprisoning a town in winter), almost always facing defeat by The Flash (Barry Allen).
After Barry Allen's death during the Crisis on Infinite Earths, The Weather Wizard went into semi-retirement for a while, until, during Underworld Unleashed, he teamed up with other Rogues which included Captain Cold, Heat Wave, Captain Boomerang, and Mirror Master, as part of a ploy for greater power. Ultimately, it ended with their deaths and the release of the demon Neron. They were later resurrected as soulless demons, by Neron to use against Barry Allen's successor Wally West, who manipulated Neron to return the Rogue's souls. The Weather Wizard and the others, save Heat Wave, returned to a life of crime.
Weather Wizard joined up with Blacksmith and her rogues. Through her, he learns he has a son from a one night stand with Keystone City police officer Julie Jackham. Their son, Josh, had exhibited internalized weather-controlling abilities and Mardon wanted to have the same ability without the use of his wand. He tried to kidnap Josh from Wally's wife, Linda and dissect him to understand out how his son gained that ability, but hesitated to harm the child when he notice that the child had "my eyes...my brother's eyes." He was stopped by Flash and sent to Iron Heights, but escaped. After Blacksmith's group disbanded, the Weather Wizard, along with Mirror Master and Trickster, joined up with Captain Cold, who declared himself the leader of the Rogues. Mardon was also the representative of the rogues for the Secret Society of Super Villains.
One Year Later, he and several other Rogues are approached by Inertia with a plan to kill the Flash (then Bart Allen). Inertia destroyed Weather Wizard's wand and used 30th century psychological therapies to remove the mental blocks which prevented him from using his powers without it. Though Inertia is eventually defeated, the other Rogues successfully beat Bart to death, Weather Wizard using his control over lightning to electrocute him. After Allen's identity was revealed, Mardon was surprised and horrified to discover that the Rogues had "killed a kid" (All Flash #1).
Weather Wizard is also one of the exiled villains featured in Salvation Run.
He was seen as the member of Rogues who joined the Libra's Secret Society of Super Villains. In "Final Crisis: Rogues' Revenge" #1, however, Weather Wizard and the rest of the Rogues reject Libra's offer, wanting to stay out of the game. Before they can retire, they hear of Inertia escaping and decide to stick around long enough to get revenge for being used.
I will reserve the right not to make a deck until another version of the Wizard Wizard is revealed.
Thursday, July 24, 2008
Damaging reputation.
Here I am again in Previewcoladaville peddling someone elses wares.
Here we have Damage and 3 cost character thats is apart of the wonderful JSA team. Coincidentally JSA got me 6 wins in Indy06.
His meager 3/3 stats are boosted by his activated ability(Same as Atom Smasher with a slight tweak) of getting 2 1/1 counters (instead of 1). Which coupled with The Rock of Eternity could push him into 5 drop levels on turn 4.
He also has a good secondary ability to damage you opponents resource row by replacing a location for the low cost of an activation and removing a counter.
More history brought to you by Wikipedia.
"Teaching the world things they do not care to know, one person at a time"
Damage is a DC Comics superhero who first appeared in a comic book of the same name during the Zero Hour crisis. He is the son of the original Atom Al Pratt. He has been a member of the Titans, and the Freedom Fighters, and is currently a member of the Justice Society of America.
Fictional character history
High school student Grant Emerson suddenly discovers he is a superhuman with incredible explosive powers.[1] During the Zero Hour crisis, Grant's powers became the spark that restarted the universe after it was destroyed by Parallax; thanks to Damage's powers, the new universe evolved along natural lines, guided by nature rather than the will of Parallax.[2]
A superhero/supervillain battle, involving Baron Blitzkrieg, Iron Munro, and others, results in extensive damage to downtown Atlanta. Damage is arrested for his part in the extensive damage. Sarge Steel is able to cut a deal for him: he would be banned from Georgia and remanded into custody of the then federally-sponsored Titans team, led by Arsenal. Around this time Damage deals with, emotionally, the murder of a fellow schoolmate he cares for at the hands of a supervillain. After a while, Damage leaves the Titans to find his origins.
Parentage
He learns that Vandal Savage was involved in an experiment at Symbolix called Project: Telemachus, where he took DNA samples he had collected from various superheroes and injected them into a fitting vessel: Grant. The heroes Grant shares DNA with are: Atom I (Al Pratt), Flash I (Jay Garrick), Green Lantern I (Alan Scott), Wildcat I (Ted Grant), Hawkman I (Carter Hall), Hawkgirl I (Shayera Hol), Hourman I (Rex Tyler), Black Canary I (Dinah Lance), Doctor Mid-Nite I (Charles McNider), Starman I (Ted Knight), Miss America (Joan Dale), Johnny Quick (Johnny Chambers), Liberty Belle (Libby Lawrence), Martian Manhunter (J'onn J'onzz - John Jones), Flash II ((Barry Allen), Aquaman, Black Canary II (Dinah Laurel Lance), Green Lantern II (Hal Jordan), and Atom II (Ray Palmer). Symbolix was allied with Shadowspire through Shadowspire's leader the Baron Blitzkrieg. The Baron became a recurring foe in Damage's series, starting with #3. Grant eventually learns that he was the son of the original Atom, Al Pratt and his wife Mary. Grant was forced to go underground after leaving the Titans, since he violated his parole by doing so.
When the original five Titans reformed the group[3], Arsenal nominates Damage for membership. Arsenal managed to erase Grant's criminal records, so he was no longer a fugitive, and Grant joins the team. Grant participates in multiple adventures, including a confrontation with demons from hell in "Day of Judgment" #1. Later, Damage confronts something he had buried for a long time: he had been victim of abuse at the hands of his foster father. After opening up to Roy Harper, Grant takes a leave of absence and sought peace and healing on the Navajo reservation where Roy was raised.
He helps the current Justice Society of America against Imperiex and the villainous team of Obsidian, Eclipso, and Mordru, both times as part of a modern All-Star Squadron. He has since been seen with a new team of government-sponsored Freedom Fighters, whose activities are yet unknown. He also has something of a brotherly relationship with Atom Smasher, the godson of his father, the original Atom. It was thought that Grant had a brother, Walter, who was recently killed by Walter's superhero daughter, Manhunter, aka Kate Spencer. However, it turned out that Walter was actually the son of Iron Munro and Phantom Lady - an odd parallel to Damage's paternity search, as at one stage it appeared that Grant might be the couple's child.
Freedom Fighters and Justice Society of America vol. 3
Several members of the modern Freedom Fighters team were killed by the Society in Infinite Crisis #1. Damage was one of the survivors, though his face is severely scarred by Zoom[4], although this isn't revealed until later [5].
Damage appears in the relaunched Justice Society of America released in December 2006. He wears a full mask and a costume similar to that of his father and Atom Smasher, featuring a biohazard symbol. He also has a significantly gruffer and more cynical attitude, partly because, as the villain Rebel insinuates, Damage was left badly scarred, but alive, by Zoom. Zoom later encounters the Justice Society, claiming to have maimed, but not killed, the boy intentionally, to give him a defining tragedy, and the fight leads to Georgia. Damage leaps into the state, although he is banned from entering, and catches up with Zoom, and holds him hostage. Liberty Belle calms Damage down, but Zoom escapes and hurls debris at his face with the intent to kill him. Liberty Belle speeds in, saves Damage, and knocks out Zoom[6] Damage remains on the team, essentially in Atom Smasher's place (the Thunderbolt has even called him "Atom Smasher Two" jokingly).
In Justice Society of America #16, Damage's face was completely healed by the reborn Gog.
Powers and abilities
Damage can generate a power charge that enhances his strength, durability, speed, and reflexes to superhuman levels. If he doesn't use the energy in the aforementioned manner he is forced to expend it in a discharge, most notably the time he created the Big Bang during Zero Hour. The aged Damage in Young Justice: Sins of Youth had the ability to fly. While the current Damage cannot harness this ability yet, he can "leap" by firing his energy at the ground, as shown most recently in Justice Society of America #8.
Monday, July 21, 2008
Thursday, July 17, 2008
Movie stars and a deck
Sunday, July 13, 2008
Hello
Friday, July 4, 2008
Boodilicioso
Boodikka here is a wonderful 6 drop. She has the standard GL trimmings of flight and range and a dash of Willpower for flavor(3 willpower to be exact.)
Before I delve in to the card itself lets learn a little bit about Boodikka as a character.
At three centuries of age, the warrior Boodikka of the planet Bellatrix was originally recruited by the sphere-like Chaselon of Barrio III to join the then-reconstituted Green Lantern Corps [1]. Not long before, Boodikka had belonged to something called the "Bellatrix Bombers," a group of women mercenaries for hire by planets to clear the spaceways of hostile forces. The "Bellatrix Bombers" had broken up at some point, the majority of the team apparently having been killed along the way.
Boodikka became a member of the Alpha Lanterns, an internal policing force within the Corps itself, soon after the Sinestro War and the enactment of the Second Law of the Book of Oa. The Alpha Lanterns make sure that no Corps member performs an illegal action using a power ring. Each Alpha Lantern receives a second power ring and receives direct connections to the Book of Oa's Laws and the central power battery. However, the process involves surgical alteration into a hybrid of the individual recruit's biological form and updated Manhunter technology. In other words, Alpha Lanterns are cyborgs.
The card itself is a control decks dream, bouncing one of your characters to bounce one of theirs.
The only, and I mean only draw back is that you have to return a ready Green Lantern character with a greater cost than the character you want to send packing for home.
As always here a deck to wet your whistle.
1's
4-Gnort
2-Arisia
2's
4-Kyle Raynor
3-Oletpet
3's
4-Hal Jordan (Lantern of The League)
2-Tomar Re
4's
3-Rot Lop Fan
2-Green Arrow
5's
2-Kyle Raynor
1- Sodam Yat(Daxamite)
6's
2-Boodikka
1-Sinestro
7's
1-Guy Gardner
8's
1-Mogo
1-Sodam Yat
33 GL's
4- Light Armor
4-Chopping Block
4-Battle of Wills
4-Cover Fire
4-Helping Hand
4-The Ring Has Chosen
3-Book of Oa
2-Oa
The Idea is to attack alot n'stuff. And bounce attacks with the defensive buffs. Play Mogo on 8 brick anything thrown at ya, then bounce Mogo back to cap their 7 during the recover phase. What I am talkin about you will probably when on 5 anyway.
Have fun yall.
Friday, June 6, 2008
Apology.
On a side note the MUN cards are looking sweet. There was plenty of new F4 characters to play around with.
Sunday, June 1, 2008
Modern Chunky Stu'ed.dec
My friend has rebuilt the original Stu'ed for modern. We will have a play by play of it against F6 et al here next week.
Modern Chunky Stu'ed.dec
3-Xmen assemble
3-Survival of the fittest
4-Turn About
4-COTA
3-Birthing chamber
4-Mobilize
3-Muir Island.
3-Xavier's Institute for Higher Learning
4-Fast ball Special
2- cable (3)
4-bishop (2)
1-Domino
2-Sunfire(2)
3-Wolverine(3)
3-Professor X(2)
1-Morph(3)
3-Jean Grey(2)
9-Multiple Man(mvl)
2-Forge
Friday, May 23, 2008
Sonaht, The End and The Begining
Bitter at being an outsider, Thanos becomes fascinated with nihilism, embarking on his quest to "please" death, and begins by conducting a nuclear bombardment of Titan that kills millions of his race. Thanos' mother is thought to have died during the bombardment, but years later it is discovered that he kidnaps and then dissects her. [3] He later travels to Earth, and prior to landing his vessel destroys a nearby car to prevent anyone from becoming aware of his existence. Unknown to Thanos, two of the family members in the vehicle survive — the father's spirit is preserved by the Titanian cosmic entity Chronos and is given a new form as Drax the Destroyer while the daughter is found by Thanos' father Mentor and is raised to become Moondragon. [4]
Many years later, Thanos begins his plan to conquer the galaxy; he builds a base on Earth and constructs a space vessel in the solar system that acts as a "universal translator" for his huge army of alien mercenaries, so that they can understand each other's language. It is at this time that Mistress Death - drawn by the level of Thanos' obsession and his now considerable power - manifests itself before Thanos, being an abstract entity and the personification of the universal concept of death. Thanos becomes determined to prove his "love" to Death for this sign of affection by destroying all life in the universe, and embarks on a quest to find the artifact the Cosmic Cube. It is at this time that Thanos finds himself opposed by the superheroes of Earth, who initially fight Thanos' forces in a rather disjointed fashion:
- Iron Man and Drax storm Thanos' base and fight Thanos' minions, the Blood Brothers.[5]
- Captain Marvel becomes aware of Thanos courtesy of his cosmic awareness and explains the threat to Daredevil, the Black Widow, and Moondragon while Thanos hunts for the Cosmic Cube.[6]
Thanos eventually locates the Cube,[8] and uses his minions the Super-Skrull and the Controller to try and destroy Captain Marvel, who rallies Eros, Mentor, Drax, Moondragon, and the Avengers against Thanos. Thanos uses the Cube and wills it to allow him to be part of - and therefore in control of - everything. Although Thanos is now omnipotent and easily defeats the heroes, he makes the mistake of discarding what he believes to be a now-drained Cube. Captain Marvel shatters the Cube, which undoes Thanos' wish. Thanos then discovers that Death has abandoned him as result of this defeat, and retreats.[9] Iron Man later investigates Thanos' old base and together with the Thing battles the Blood Brothers again.[10]
Thanos journeys into deep space and learns of the Universal Church of Truth, led by the being the Magus, a warped and future version of the hero Adam Warlock. Deciding that the Magus is a threat to his plans, and after finding the child Gamora—whose race has been exterminated by the Church—Thanos raises and trains her to assassinate the Magus. Thanos also joins forces with Adam Warlock, who is unaware of the fact that the Magus is actually the Champion of Life and that Thanos is the Champion of Death. The two eventually battle, and Thanos feigns defeat to allow Adam Warlock time to manipulate the timeline and undo the Magus.[11] It is during this alliance Thanos secretly siphons off the energies of the Soul Gem that Warlock possesses, and after leaving Adam Warlock, Thanos embarks on his next quest to appease Death.
Thanos combines the energies from the Soul Gem with the energies of the other Infinity Gems to power a weapon that is capable of destroying a star. Thanos then plans to painstakingly snuff out every star in the universe as a gift to Death. Gamora discovers Thanos' intentions and attempts to kill him, but is mortally wounded herself. Adam Warlock's unsuspecting ally Pip the Troll is also killed.
Gamora lives long enough to warn a returning Adam Warlock, who travels to Earth and enlists the aid of the Avengers, Captain Marvel, and Moondragon. After attacking and dealing with Thanos' mercenary fleet, most of the Avengers and Moondragon storm Sanctuary I, Thanos' vessel. Thor and Iron Man follow Adam Warlock and Captain Marvel, who confront Thanos directly. Captain Marvel destroys the weapon's launcher, but Thanos then kills an attacking Warlock. Thor holds off Thanos while Iron Man destroys the weapon itself, and an enraged Thanos then defeats the remaining heroes with Sanctuary I's weapons. The cosmic entities Lord Order and Master Chaos intervene, and via a subconscious message draw Spider-Man and the Thing into the battle. Spider-Man frees the fallen heroes, and then makes contact with the Soul Gem, releasing the spirit of Adam Warlock, who then turns Thanos to stone. [12]
Years later, the Silver Surfer witnesses the resurrection of Thanos by Mistress Death, who feels that Death needs a champion once again. A revived Thanos decides to collect the Infinity Gems, which he takes from the In-Betweener and the Elders of the Universe. Thanos then combines the gems on his left glove to create the Infinity Gauntlet, which allows him to exceed the power he once possessed with the Cosmic Cube.[13]
Thanos honors Death by erasing half the population of the universe, but a group of Earth's superheroes almost defeat an overconfident Thanos. He then goes on to defeat an assembly of the cosmic hierarchy (here Galactus, the Stranger, Epoch, Kronos, two Celestials, Lord Chaos, Master Order, Mistress Love, Sire Hate), and even Death finally decides to join them. The conflict culminates in single combat with, and victory over, Eternity itself. As Thanos abandons his corporeal self to assume Eternity's position, the space pirate Nebula, who claims to be his granddaughter, takes the Gauntlet. Nebula then undoes all of Thanos' changes, to shortly afterwards lose the Gauntlet to Adam Warlock. Warlock had earlier made Thanos realize that it was his own self-doubt that subconsciously engineered his defeats, and when confronted by the superheroes he activates a nuclear device in his costume, telling them he prefers death to imprisonment. With no time to deactivate the device, Thor throws his hammer Mjolnir into Thanos, hurling him miles away. Thanos, however, teleports away just as the device detonates. Only Adam Warlock - in possession of the Infinity Gauntlet - is aware of the deception, and notes that Thanos now has a chance to reform. [14]
Thanos does reform for a time, and is eventually given the Reality Gem by Adam Warlock to safeguard. [15] At one point Thanos uses the gem to resurrect the hero Captain Marvel, who died during the time that Thanos himself was dead. Thanos seeks forgiveness for his past actions and claims he wished to test the power of the gem. Captain Marvel, however, knowing of Thanos' self-doubts, guesses the truth and suspects that he has been resurrected to try and dissuade Thanos from his real goal: using the gem to make Mistress Death love him.
Thanos confesses and at Captain Marvel's request allows him to return to the afterlife. Thanos then assists Adam Warlock and Earth's superheroes against first the Magus and later the Goddess- the evil and good personas of Warlock, who expunged them to become omnipotent when possessing the Infinity Gauntlet (Although none of Earth's heroes entirely trust him after his past actions). [16] After fighting Thor, now strengthened by the Power Gem, in single combat, Thanos uses an invention to imprison him, and takes Thor to Asgard, home of the Norse Gods. Once in Asgard Thanos, and the Silver Surfer engage Thor's father Odin in battle, but are overpowered. It is at this point, however, that Odin discovers he is indirectly responsible for Thor's insanity, and aids Thor in curing himself. [17]
Thanos later discovers via an oracle a new extraterrestrial threat - Tyrant, a failed creation of Galactus. Thanos allies himself with Galactus' former Herald Terrax, the hero Jack of Hearts, a second generation Captain Marvel, and Ganymede, a warrior-priestess dedicated to destroying Tyrant. Together they attack Tyrant's base, at which point Thanos abandons the battle and taps into Tyrant's computers to learn of his origin. Thanos then steals one of Tyrant's "power orbs" - containing power drained from Galactus' Herald Morg. Thanos then confronts the entity and dares Tyrant to stop him. The battle allows Thanos' allies to escape and destroys much of Tyrant's base, at which point Thanos teleports away to safety. Tyrant is then confronted by Galactus, who negotiates the terms of a truce (including the release of other prisoners the Silver Surfer, Gladiator, and Beta Ray Bill).[18]
Soon after this Thanos recovers his vessel Sanctuary II from the android Quasimodo, and saves the Silver Surfer and Spider-Man in the process. [19] Thanos is later revealed to be trapped in an alternate dimension. He employs the aid of the brother of Ka-Zar, Parnival Plunder, to attempt escape, planning to control all vegetation and cause universal havoc. [20] A year later a now gigantic Thanos is still trapped, and attempts to use the Hulk as a physical anchor back to the Earth-616 universe. He is, however, defeated by the Hulk and the mutant X-Man. [21]
Thanos reappears two years later, having escaped the alternate dimension. He now seeks the Chalice of Ruins, Map of All-Ending, and Illumination Stone, which when united will enable the user to destroy the universe. Thanos enlists the aid of the Asgardian monster Mangog and the traitor Tarakis, and storms Asgard and ravages entire worlds hunting for the artifacts. After several bloody battles, the Thunder God Thor defeats Mangog with the help of Orikal while his ally Firelord defeats Tarakis. Just as Thanos unites the items and realizes his goal, Thor dons Asgardian armor which allows him to match Thanos' new power levels and defeats the Titan. [22]
Thanos later requires the aid of Thor and Genis (Captain Marvel's son) against the death god Walker, who attempts to woo Mistress Death and then destroy the entity after being rejected. Thanos and the heroes are successful, and it is revealed at this time that Thanos' retaking of his vessel and previous encounters with Ka-Zar and Thor were planned and served as useful preparation for the battle against Walker. [23] Thanos then devises a plan to become the All-Father of a new race of Gods created by himself. Thanos, however, finds himself opposed by the Avengers, former member Mantis, and her son Quoi, apparently destined to be the Celestial Messiah. Thanos abandons this plan after having to unite with Mistress Death to destroy the Rot, an aberration in deep space that is apparently their offspring. [24]
Thanos once conducted extensive research on genetics, and after studying many of the universe's heroes and villains cloned them and gene-spliced his own DNA into the subjects. Although he later abandons the project, five clones survive, being versions of Professor X, Iron Man, Gladiator, Doctor Strange, and Galactus respectively. A sixth and unnamed version of Thanos also appears, and it is revealed that many of Thanos' recent encounters with Earth's superheroes were simply clones impersonating him. The true Thanos - with the aid of Adam Warlock, Gamora, Pip the Troll, Spider-Man, Captain Marvel, and Dr. Strange - destroys the remaining clones. [25]
Sometime later Thanos finds and uses the artifact the Heart of the Universe to stop an alien pharaoh called Akhenaten who conquers Earth. The artifact makes Thanos a part of everything, and able to absorb the entire universe - even the other cosmic entities. With his newfound omnipotence, Thanos discovers that the constant resurrection of beings has caused an impurity in the old universe that only he can fix. Thanos then restarts the universe and sacrifices himself to fix the flaw.I know, I know I cheated a bit and copied this form WIki.
Any who the 8 drop Thanos is a very good card, the probem is you have to get to turn 8 to really abuse him, or to play him for that matter.
So I submit for your approval.
The END and The BEGINNING .
1's
4-Boris
4-Dr. Polaris
1-Riddler
2's
4-Puppet Master(the new one)
4-Kang(one from MHG)
3's
3-Doom
1-Spiderman(Marvel knights)
4's
4-Doom
1-Samatha Parington
5's
2-Kang(destiny warrior)
6's
1-Deathstroke
1-Spiderman(marvel Knights)
8's
1-Thanos
4-Reset
4-Mystical Paralysis
4- Straight To the Grave
2-Faces of Doom
4-Enemy of My Enemy
3-Soul World
3-Chilly Reception
3- The return of Donna Troy
4-Doomstadt(MHG)
The objective of the deck is to get to 8 sub in Sam and play Thanos. Activate Sam on him and during combat attack your opponents smallest character. They will either ko that character and a few of his friends or take the damage. Then attack again as per Sam's effect, they will have to KO more characters. Then play reset till they only have 1 character. Now you can either stun that character or exhaust it and let Deathstroke kill it during the recovery phase.
Wednesday, May 14, 2008
Peanut Butter Jelly Sandwiches and a Preview.
I know what your asking yourselves,"what does sandwiches and Thanos have in common?"
Well, other than its a known fact that Thanos prefers his PB with orange marmalade on wheat toast, theres the fact that both are staples. One being a staple of an American diet, and the other will be a staple of location/reservists decks.
First the top slice of Bread.
Thanos is born on Titan, a moon of the planet Saturn to Mentor and Sui-San. Due to a genetic quirk, Thanos is born with the Deviant gene and as such resembles the Deviants — the Eternals' cousin race — more than his own people. Although treated fairly by his race, Thanos is mindful of his appearance and becomes distant, only keeping company with his brother Eros. Thanos matures to adulthood, and via the use of bionics and mysticism augments his abilities to become the most powerful of the Titanian-born Eternals, and is often referred to as the Mad Titan.
Now for the peanut butter.
Thanos-The Mad Titan
Cost:3
5atk/4def
range
Activate>> Put target character or location from your KO'd pile face down into your resource row. If you do, KO a resource you control. Use only once per turn.
The first thing you will notice about Ol' Skrullchin here is that he is dual affiliated with not just Negative Zone, but with Underworld also. That ought to make all you Underworld players happy.
The second thing you will notice, and probably stare with your mouth agape, is his ability to recur Locations and Characters from your KO'd pile. Instead of the usual returning the card ito your hand tough you place the card into your resource row and then KO a resource.
Add Some Jelly.
Uses:
-Getting a location back after it was replaced by Have a Blast/Batman etc.
--Filling your curve via Straight to the Grave and a reservist character.
---Getting double use out of a location. I.E. Activate Stryker's Island to boost an attacker, activate Thanos to get another Stryker's Island from your KO pile, then smply KO the original Stryker's and flip the new one. Also this works well with any other location with a payment effect.
----Using Mr.Thanos to get Unstable Grounds back from the pile to just KO another Unstable Grounds already face up in your row.
-Using Mr. T here to get Spiderman into your resource row to teamup Avengers with NegativeZone or Underworld.
--Repeat above but with Adam Strange to cap a 1 drop every turn.
-----Many other uses, that smarter folks than me, will come up with.
-Multiple cards gained from Dark Dimension.
---Not being decked by multiple Surtur's Anvil activations.
--More cards from New Baxter Building.
----In conjunction with New Era you can KO a location to search for a new one just bring the original KOed location back into play, then KO New Era.
And now the bottom slice of bread.
Here is a little sumthin I cooked up using Thanos and the New Negative Zone cards.The format is Modern.
1's
3- Riddler
2-Chemo
3-Dr. POlaris
2's
4-Dr. Sivana
2-Charaxes
3's
4-Thanos
4-Babs
4's
1-Sinestro
5's
2-Annhilus
1-Lex Luther(Master Manipulator)
6's
1-Deathstroke
1-Mr. Freeze
7's
1- Blastaar
8's
1-Annhilus
3-Negative Zone a (Prison Alpha)
3-Negative Zone b (one with a discard of 1 or less)
3-Negative Zone c ( one with a discard of 2 or less)
2- Negative Zone d (Gate way)
1-Coast City
2-Metropolis Reborn
4- Straight to the Grave
1- Hidden HQ
2- Remote Facility
2- Birthing Chamber
2- Strykers Island
4-Chilly Reception
4- Nasty Surprise
The idea is to stun the major threats to you and allow the Negative Zone to get rid of them for good. Then during later turns Deathstoke will clean up the rest of the fodder.
Monday, May 12, 2008
United we stand!
I have a plan, but would it work.
We as a group could start advertising for Vs. Post something on each of our Facebook/Myspace accounts with links to UDE and to an OnlineStore that sells Vs.
Post fliers up a Colleges/High schools/Middle schools.
Buy a bunch of cheap starter decks and hand them out during Halloween. Or give them out to random people ala Jehovah's Witnesses.
We need to go viral with adverts: Spam Youtube with anything and everything Versus.
Viva Versalucion!
Saturday, May 3, 2008
He Bops, She BOps, They BOP
Birds of Prey, well not these birds, was the first deck to get me to day 2 at Indy. And they might have a chance to get someone to day 2 in Ohio. The problem is my build is considered silver now. They have the potential to bring the beats ala IG concealed while also having big meat walls to soak up damage. a few cards are lost in the transition from Modern to new Modern, mainly cards that give flight. But that won't stop me from building a new modern version.
Lets srt with the original build that I took to Indy.
4-lady blackhawk
4-huntress(2)
2-gypsy(2)
4-oracle
3-dark firestorm
4-vixen
1-batman(4)
2-savant
1-catwoman
1-black canary
1-batman(6)
1 lady shiva
3-Hunte castle
3-Stryker Island
3-gotham central
4-birds of a feather
4-big leagues
4-flying kick
4-bat signal
4-the hook up
3-unipower
So lets start the show.
1's
As with the original Lady Black Hawk is the 1 drop of choice. But to deviate from the original build I'm going with Harvey Bullock instead of Alfred as the backup 1.
2's
Huntress will be the main 2 drop of choice. The new face in the crowd will be the new 2 drop Captain America because he could net you a card while handing out +1/+1 candy to everyone. Maybe 1 Gypsy will go in to just to sub El Capitan out.
3's
Oracle is a four of, card draw is too good when most of the cards you are drawing are attack pumps. This time around There will be 2 backups Batman(Founding Member) and Catwoman. A Have a blast on a stick and a larger attacker when Barb has fulfilled her obligations.
4's
Vixen is a must, large on the attack while hidden, and large on the defense while visible. Her partner at four will be a copy of Batman.
5's
Savant, well lets say I have to play him, He will be playing lead with Catwoman on Bass.
6's
Black Canary will be the main drop. But just in case he is needed we will also have a copy of Batman handy.
7's
Lady Shiva(Jade Canary) will turn every plot twist played into an attack pump, whats bot to dislike about that.
So the character spread will be:
3-Lady Black Hawk
2-Harvey Bullock
4-Huntress
3-Captain America
1-Gypsy
4-Oracle
2-Batman(3)
1-Catwoman(3)
3-Vixen
1-Batman(4)
2-Savant
1-Catwoman(5)
1-Black Canary
1-Batman(6)
1-Lady Shiva
Out of the original build we are losing Hunte Castle, Unipower, Big Leagues, and Flying Kick.
That is some big pumps to fill. Luckily Savage Beatdown was reprinted, and Skree can replace Unipower in a pinch. The flight tho will be a problem to replace. In comes Flying Kick successor,sort of, Duty Calls. It gives Flight, Range and Reinforcement.
So the other cards to complete the new deck will be:
4-Savage Beatdown
3-Skreee
3-Duty Calls
3-Stryker's Island
4- The Hook Up
2- Taking Aim
4-Crack Shot
4-BatSignal
4-Birds of a Feather
After all the changes the deck should run the same way as it did before, and that be attacking every turn till the opponent has no more endurance. The changes to the deck allows the player to go off curve if necessary(Captain America et al) and deal with any shenanigans that an opponent might throw at you(Harvey and Bats(6)).To recap Here is the Entire Deck.
3-Lady Black Hawk
2-Harvey Bullock
4-Huntress
3-Captain America
1-Gypsy
4-Oracle
2-Batman(3)
1-Catwoman(3)
3-Vixen
1-Batman(4)
2-Savant
1-Catwoman(5)
1-Black Canary
1-Batman(6)
1-Lady Shiva
--30 Characters
4-Savage Beatdown
3-Skreee
3-Duty Calls
3-Stryker's Island
4- The Hook Up
2- Taking Aim
4-Crack Shot
4-BatSignal
4-Birds of a Feather
--31 Plotwists and Locations
My your stomachs be full and you battles be won.
M"savant"R
Wednesday, April 30, 2008
EASY CHICKEN SPAGHETTI | |
Chicken - (can, ground or boned) 1 can cream of mushroom soup 1 can cream of chicken soup 1 can Rotel 1 lb. Velveeta cheese Garlic salt Mushrooms (optional)
Mix both soups together with about 1/3 of a can of water in pan. Add Rotel and cheese. Cook on medium to low heat. Stir in cooked chicken and garlic salt (mushrooms - optional). When all of cheese is melted pour over cooked spaghetti noodles. Easy and tastes good! |
I Haven't posted a recipe in a while. So here is one for Chicken Spaghetti. Me and the Wifey had this yesterday for dinner and it was delicious.
Stay tuned in for more jank coming next week.
Wednesday, April 23, 2008
JLH. Justice League Hulk
Argh. Hulk Smash, Puny Weblog.
Well its that time again where i try to create some jank to fill space. Today i will be using some of the spoiled hulk cards. I will use them because I think there is a tier 1 deck somewhere within those few cards.
First off lets start with the cards from the spoilers
~Hulk, Green Scar- a great four drop with a built in Flame trap, if you control no other characters.
~Hulk, Gladiator- Solid sized 5 with an out of combat stun, that is awesome
~Caieara, Oldstrong- Mrs. Hulk, Remove her from the game when she becomes stunned to allow Mr. Hulk to attack twice.
~Hulk, Worldbreaker- Now this 8 drop is an end game. He doesn't even allow Darkseid to have his fun a turn later.
Righteous Anger- Stun the Hulk, Recover the Hulk, Ready the Hulk: And he can't be targeted. I'll Take four please.
The Great Arena- Mystical Paralysis, with some burn.
Hulk Smash- +8 atk, Let me repeat that +8 atk.
The Strongest One there Is- Mr. Fixit in plot twist form. Though this one takes a stun to cap an attacker.
Lets now move into building the deck.
4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1-Hulk World Breaker
So thats a 4,5,6,and 8 not much of a curve is it.
Well without knowing any of the other Warbound characters lets just add an additional team to the mix. JLA will give us what we need, plus they are Modern and thus playable in all formats.
For The one drop Slots we will need need someone/s that will jump out of play so our 4 drop will work effectively. So we will have to go with Black Canary or Aztek. Canary has the you stay down thing while Aztek gives a character a +3 def buff for the turn.
Lets go with 4 of each for now
4- Black Canary
4- Aztek
At two we do not have a Warbound Character, but who needs one when you can play Red Arrow. He is pretty much a beefier version of Black Canary, but thats not a bad thing. We will also go a little of track here and add Namorita to the mix. Her recursion ability can come in handy.
4-Red Arrow
3-Namorita
A 3 drop that is on team and removes himself from play hmm, I know Hal Jordan. Not only does he removes himself form play but he searches out any card you need.
4- Hal Jordan
I think thats pretty much all the character we will need. Except for a seven drop. So lets throw in Indigo, She can take out the opposing 7 and gain some endurance from it while disappearing from play, which is exactly what we need to happen.
2- Indigo
So now we have
4- Black Canary
4- Aztek
4-Red Arrow
3-Namorita
4- Hal Jordan
4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1- Indigo
1- Hulk, Worldbreaker
33 characters is a lot but our searching will be a little hard to pull off if we do not get a team up going.
For the blues, and maybe green we will go with these from the Previews.
4-Righteous Anger
4-Hulk Smash
2-The Great Arena
And add
4- Savage Beatdown
4-Truth and Justice, I like this team up because its now always dead in your hand.
3- Skree- Sometimes you have to hit the Hidden Area
4- Battle Training- a turn long attack pump is great.
3-Mightiest Heroes/Mobilize I can't figure out which is better.
So here is the full deck list for JLH:
4- Black Canary
4- Aztek
4-Red Arrow
3-Namorita
4- Hal Jordan
4-Hulk, Green Scar
4-Hulk, Gladiator
4-Caiera
1- Indigo
1- Hulk, Worldbreaker
4-Righteous Anger
4-Hulk Smash
2-The Great Arena
3-Mightiest Heroes/Mobilize
4- Battle Training
3- Skree
4- Savage Beatdown
4-Truth and Justice
Leave a comment if this is what yall would like me to keep doing. See yall next week.
Wednesday, April 16, 2008
Future Forific
Atomic Axe is one the prize cards for the Bring-Your-Own-Set Marquee event. It looks to be just meh but as I gazed into the Persuaders shiney noggin I realized that there is potential in this k.o. effect. So I dug around and found my Emerald Eye Legend deck a decided to tweak it to make use of Atomic Axe.
So lets start out with my original build.
4- Emerald Eye 1
4- Emerald Empress (searches for Emerald Eye) 2
4- Shrinking Violet<> Emerald empress (discard emerald eye) 7
5- The blight 1
4- Tharok 3
1- Time Trapper 3
3- Manno 4
1- Starfinger 4
2- Valadus 5
1- Atrophos 5
2- The Persuader
4- Big Leagues
4- Busted Knee
4- Internal Injuries
4- Chain Lightning
4- Flying Kick
3- Mobilize
2- Fatal Five Hundred
3- Unipower
Its a standard future foes build that is legal for legend tournaments. Plus the blight fill in if you have to under drop.
Now lets change out some of the characters so that its not so legendy.
-4 Shrinking Violet<>Emerald Empress
Its probably not going to get to turn 7
-5 Blight
Hitting this one drop is great but not necessary at this point. We might add an extra 1 drop later.
9 go out, 9 go in
+4 Computo<>Mr. Venge
Recovery good, burn and recovery even better.
+1 Manno
Redundancy tastes like grape jello, which is good.
+1 Valadus
Same as above but cherry.
+3 Daxamites
Now we can burn and gain endurance with recoveries.
The characters in the deck, so far, look like this.
4- Emerald Eye 1
3- Daxamites 1
4-Computo<>Mr. Venge
4- Emerald Empress 2
4- Tharok 3
1- Time Trapper 3
4- Manno 4
1- Starfinger 4
3- Valadus 5
1- Atrophos 5
2- The Persuader
Now to tweak the plot twists.
-4 Chain Lightning
Lowering defenses for stuns isn't as good as raising attacks.
-3 Unipower
For Khundia! is better. Why I did not see it before I will never know.
-4 Flying kick
Do not need flight for what I'm planning
-1 Mobilize
Need space for 2 more Fatal 500
12 blues are out, 12 blues coming in
+4 Atomic Axe
Can't chain a recovery effect to save a character from death.
+4 Total Anarchy
Kill the wee ones early.
+2 Fatal 500
Search art thou good? Certainly thou art.
+2 Level 12 Intelligence
Sometimes you just need life gain and equipment k.o.
The Blues for the deck are now-
4- Big Leagues
4- Busted Knee
4- Internal Injuries
4- Total Anarchy
4- For Khundia!
2- Mobilize
4- Fatal Five Hundred
2- Level 12 Intelligence
The deck as a whole has changed tremendously but now it uses Atomic Axe to get rid of your opponents pesky characters so you can smash with your big, very big, guys.
Deck as a whole.
4- Emerald Eye 1
3- Daxamites 1
4-Computo<>Mr. Venge
4- Emerald Empress 2
4- Tharok 3
1- Time Trapper 3
4- Manno 4
1- Starfinger 4
3- Valadus 5
1- Atrophos 5
2- The Persuader
4- Big Leagues
4- Busted Knee
4- Internal Injuries
4- Total Anarchy
4- For Khundia!
2- Mobilize
4- Fatal Five Hundred
2- Level 12 Intelligence
Tune in next week for the Dry run against a random deck.
Thursday, April 10, 2008
The Jury
The Jury was originally conceived and financed by General Orwell Taylor whose oldest son Hugh had been murdered by Venom. Hugh was a prison guard at the Vault, a prison for super powered criminals, when he was suffocated by Venom's living costume in Venom's attempt to escape.
Orwell gathered together Hugh's friends consisting of his fellow co-worker and friend Kurtis Elkin (Sentry), Samuel Caulkin (Ramshot), an army buddy of Hugh's and Hugh's younger brother Maxwell Taylor (Screech). He also recruited two others worked with Hugh at the Vault, (Firearm) and (Bomblast). Orwell gave the five of them costumes that were based on the Vault's Guardsman armors (a design stolen from Anthony Stark aka Iron Man). The suits were outfitted with sonics and fire, both of which are anathema to Venom.
Jury-sub team
All jury characters will have the Version Jury
Can't really think of what affiliation to give them because they have fought Spider-man and have fought with Spider-man. Well lets just make them all Dual affiliated with Spider-Friends/ Sinister Syndicate.
Sentry
2 drop
2atk/2def
Flight and Range
Jury characters you control have +1atk/+1def
Ramshot
1 drop
1atk/1def
Flight and Range
When Ramshot attacks each opponent loses 1 endurance.
Screech
1 drop
1atk/2def
Fight and Range
When Screech team attacks with another Jury character each opponent loses 3 endurance.
Bomblast
2 drop
6atk/1def
Flight and Range
Bomblast cannot team attack.
Firearm
1 drop
2atk/1def
Flight and Range
While Firearm is in combat all characters have -2 def.
Wysper
2 drop
2atk/3def
When Wysper team attacks each player exhausts a ready character they control for each team attacker.
U.S. Agent
3 drop
5atk/4def
Range
Leader: Pay 3 endurance ready a Jury character adjacent to U.S. Agent. Use only during your attack step and only 3 times per turn.
Trial by the Jury
1's
4-Firearm
4-Ramshot
4-Screech
2's
4-Sentry
4-Wysper
4-Bomblast
3's
4-U.S. Agent-Jury
5's
3- Alyosha Kravenoff
31-Characters
4-Swift Escape
4-Mobilize
4-Trial by Jury
4-Big Leagues
3-Reset
4-Overwhelming force
4-Flying kick
3-Savage Beatdown
The general idea of the deck is to team attack often to burn and exhaust your opponents board. then finish your opponent off with attack bonuses from Kraven and readying your guys with U.S. Agent.
Saturday, April 5, 2008
Its megatime in Chitown
Lets start out with the deck that won me 5 out of four matches
F6
1's
4- Invisible
2's
3- Namorita
3- Torch
1- Luke Cage
3's
4- Invisible Woman
1- Thing
1- Torch
4's
4- Mr. Fantastic
1-Lyja
5's
2- Thing
1-Frankie Raye (herald)
6's
1- Dr. Strange
2- Torch (herald)
7's
1- Invisible Woman
1- Thing
2- Bestow the Power Cosmic
4- Siganal Flare
4- Clobberin Time
3- Family of Four
1- Only Human
3- Force Field Projection
3- Siphon Energy
4- Flying Kick
3- Unipower
Round 1 Silver Age
Kurt- KoolKurt
Deck-Random
He played pretty much the standard fair that is Random. He hit his 1, Luna, 2 Terra and such.
I hit Invisible woman on one, Namorita on 2, and Thing on 3 and so on.
Highlights: Playing Lyja on 4 and burning for 16.
1-0
Round 2
Squire
Deck- Shadow Knights
Yes I played the Squire, he was a wonderful guy. Very polite and had a top notch deck.
By turn 4 he had Jared Stevens, Barb, and wait for it, wait for it, Wonder Woman.
I missed on 5 and under dropped.
Highlights: Having 2 Family of Fours, an Uni-Power, and a Flying kick in my hand and was to afraid to use them. I.E. Worder- bounces-everything-to-my-guys-Woman. Also having every search effect I had Conclaved/Bat got your Tongued.
1-1
Round 3
Cliff
Deck- Worlds Finest
Again I played a Realms superstar. He led out with Alfred, then Maggie on 2. On 4 was Batman, then 5 with Superman(not Metro Marvo).
For me it was nothing until 2 with Namorita. With the rest of the regular four following in order, except for Frankie on 5.
Highlights: Sending Namorita into Superman, Playing a Flying kick on Frankie, then removing Namorita from the game getting me Flyin kick back. And yes I did all of this to get rid of Supes 1'st attack invulnerability. Whoot.
2-1
Round 4
Paul
Deck- Skrulls
I hate Skrulls. You never know who is one and when they will pop up.
Highlights: Not knowing that Ronan the Accusor was comming out on 4. I had 2 Family of Fours and 1 Force feild Projection in the row. Sucks to be me.
2-2
Round 5
Amanda
Deck-Skrulls
Lets just say her hitting 1,2,3,4,5,6 is a good thing. Cap at 3 is Amazing.
I whiffed 1, played my 2,3,4,5,6. No force feild projections lost me this one.
Highlights: Remind me to put characters in the row when playing against Skrulls, stupid Ronan.
2-3
Round 6
Trent
Deck-Worlds Finest
I missed on 7 and 8.
Highlights: I don't remember much other than losing by only 6 endurance.
2-4
Round 7
Jamar
Deck- Team Superman
He hit his 3-Natasha and his 4- Superman, 5- Wonderwoman, 6- Brahma
I had Torch on 2, Thing on 3, and Mr Fantastic on 4. Frankie on 5, then Dr. Strange on 6.
Highlights: He setup perfectly on 6 so Brahma was keeping everyone else from being attacked.
I played only human on Brahma and went to town on his back row. Dr. Strange then flew into Brahma with a Clobber.
3-4
Round 8
Aaron-Quickdeath
Deck- Fantastic Four
Mirror match time. He had Torch on 2, Invisible Woman on 3, Mr. Fantastic on 4, Thing 5, And Then replaced Torch on 6.
I matched him drop for drop from 3 to 5, Turn six I played my version of Torch, pretty much stopping any chance he had to burn me with his Torch.
Highlights: His Thing 11/11 into my Torch. He played Family of 4, I played Siphon Energy targeting his Family o'4, He then played another Family o'4 and I again played a Siphon Energy targeting his F'o4. Not to be dissuede he pumped, and then I used a Signal Flare to get a pump.
Poor Thing never saw it comming.
4-4
Round 9
Ryeland
Deck-Quiksilver Random
This makes the 3rd time I have played Ryeland. The first being at 06 Indy, where he trashed my JSA with Secret Society. The second time was 07 Indy, I got my revenge with BOP beating his Spider-Stall.
He played Frank Drake on 1, then Atom Smasher on 2 , Quicksilver on 3.
1 for me was Invisible Woman, 2 was Luke cage and so on.
Highlights: Drawing at total of 4 cards with Luke between turns 2 to 3. I burned for a 16 on 4 with Lyja. Then an Additional 32 burn from Lyja with Dr. Stange's help on 6.
He then Swung 3 times with a Fated up Random, and with Quiksilver 2. Ending Score was him at -34 and me at -19.
Well that was pretty much my day. The door prizes were great and the Just-For-Showin-Up Prizes were even better- EA Signal Flare, and a Deck Tin-
Thanks for reading, I know it wasn't much because I take terrible notes. See yall in Flotown.